Launching things on mobile and consoles you're aware that there was a time maybe we didn't have these skills in-house so often. This has given us the confidence with OSRS Fire Cape to go further with things we believed we wouldn't be able to accomplish or some of the most challenging tasks and guided us through the most difficult projects.
We have many gamers from other games within our group, and many use different MMOs. There are many World of Warcraft fans, plenty of Final Fantasy fans, and gamers from other games too. With this group the game plays similar to an alternative MMO especially for the younger players. RuneScape is a completely unique experience for me at the very least it's unlike any other game.
It's my opinion that it's always been separated for its customers. It has an almost organic, homebrew-like, indie kind of vibe to it And if you return to the beginning it's all about connecting people. The game's development as well as the theme, and the quirky nature of the game has always been individual.
There was an option called "Botany Bay" that let players choose the fate of cheaters. do you think the mobile version of the game will result in more cheating throughout the board?
Yes, absolutely it is something our support team has plans to watch during the launch phase and also with any major launch. The first time we announced our launch on Steam too we saw support ramp up a bit as they monitor things. We also have an automated system that is a watcher of games and identifies suspect accounts which were a way too erratic in their work. We're also prepared to handle an influx of players, and in the event that one occurs, we'll handle it in the same way that we do.
We also gained a lot of knowledge out of Old School RuneScape and its mobile port. When we first tested the version prior to the launch of it, we did not observe an astronomical increase in this sort of activity for the mobile launcher, likely due to the fact that it's much easier to cheat on mobile. Therefore, this isn't a major problem as Liam stated, but we'll definitely be watching it and making sure that we are doing everything we can to prevent it in the event of a need.
In between Old School and the latest edition's access to early-access, RuneScape has had about 10 million downloads for mobile. It's obvious that something about mobile platforms is extremely appealing for your players. What do you believe that's?
I believe it's because it's a game that is so diverse that there's this character that isn't really restricted at the beginning to the very beginning. You don't have to choose a specific class or even a class. You can do almost anything you like within the game. For those who wish to keep going on their RuneScape journey and enjoy the game in a relaxed manner, they might be working (and I've seen a few of our developers working prior to lockdown) or perhaps they're playing a bit of mining while putting together an idea for a test or preparing some kind of marketing strategy.
So, I believe the main reason is that mobile offers the chance to play RuneScape which was likely to be a little more difficult to. If you want to remain engaged with the game and still enjoy the game with a moderate intensity and save the most difficult things for when you're home. I'm sure it's provided lots of possibilities to fill the monotonous moments in our daily life with a some fun.
I'm with you, one aspect that the game has, in addition to the high intensity content it's an "lean back" aspect to RuneScape. Sometimes, we refer to it as being the perfect "second display game". It's all about having different gameplay styles and OSRS Boosting, as well as a varieties of different players who are looking to do various things. I believe the mobile versions have opened the game up to a whole new level.